Programmer Engine

65 290 € (EUR)/yr

31,39 € (EUR)/hr

2 729 € (EUR)/yr

The average programmer engine gross salary in Niort, France is 65 290 € or an equivalent hourly rate of 31 €. This is 23% lower (-19 157 €) than the average programmer engine salary in France. In addition, they earn an average bonus of 2 729 €. Salary estimates based on salary survey data collected directly from employers and anonymous employees in Niort, France. An entry level programmer engine (1-3 years of experience) earns an average salary of 45 871 €. On the other end, a senior level programmer engine (8+ years of experience) earns an average salary of 73 573 €.

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Salary Potential

71 449 € (EUR)

9 %

Based on our compensation data, the estimated salary potential for Programmer Engine will increase 9 % over 5 years.

Education

This chart displays the highest level of education for:
Programmer Engine, the majority at 100% with bachelors.

Typical Field of Study: Computer Programming, Specific Applications

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City Overview

Niort, France

The cost of living in Niort, France is 6% less than the average cost of living in France. Cost of living is calculated based on accumulating the cost of food, transportation, health services, rent, utilities, taxes, and miscellaneous.

View Cost of Living Page

Niort (French pronunciation: [njɔʁ] ; Poitevin: Niàu; Occitan: Niòrt; Latin: Novioritum) is a commune in the Deux-Sèvres department, western France. It is the prefecture of Deux-Sèvres. The population of Niort is 60,074 (2022) and about 180,000 people live in the urban area.

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Disclaimer
This page is an excerpt of the much more complete compensation information available in ERI's Assessor Series.

ERI's compensation data are based on salary surveys conducted and researched by ERI. Cost of labor data in the Assessor Series are based on actual housing sales data from commercially available sources, plus rental rates, gasoline prices, consumables, medical care premium costs, property taxes, effective income tax rates, etc.

Job Description
Designs and implements new systems; and reviews, revises, enhances, and modifies existing code and features that are built to improve performance within a video game's engine, optimizing memory and CPU capability. Develops and maintains engine systems and overall architecture, working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio, and platform specific systems. Analyzes existing... engine systems, determines if they meet project requirements, and defines how to adapt them or replace them to better meet game requirements, and analyzes innovations and features from other engines to determine if it would be cost effective to share technology.Read More
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